You’ve got your main class through the game and now you want another class to have more experience with the game… There are so many classes to choose from. Not […]
You’ve got your main class through the game and now you want another class to have more experience with the game… There are so many classes to choose from. Not only in War and Magic, but crafting and gathering. No matter what you choose, you will find one role levels up a lot quicker than others. This is not only because you have a lot waiting time for dungeons, but the amount of XP you receive from dungeons, especially if there are bonuses for your role when you are registered for a roulette.
To help pick what to level, I suggest first looking to your fellow FC members, maybe they can help you with a class, so they can give you tips on positioning, rotations and anything else that will help you.
Also, more importantly, consider what role would be ideal for you. For me, I started as a healer, I then moved onto DPS (casters then a melee) before finally levelling a tank. I found it easier to work my way closer to the boss one step at a time.
So here is a look at the main roles:
Tank – High in HP and trained in defense, a tank serves as the party’s shield. Skilled at keeping a foe’s attention and bearing the brunt of enemy attacks.
Healer – use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life.
Melee DPS – are close-range attackers. Focused on combos and careful positioning to inflict the maximum amount of damage.
Physical ranged DPS – attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions.
Magical ranged DPS – attack foes using a variety of arcane arts. Movement is restricted by casting times, but they excel at inflicting high burst damage.
Once you have decided on a role, picking a class is all down to which style looks interesting.
As you have already been through the main quests and unlocked all the Main Scenario dungeons, you have a chance to practise the mechanics of them. When you got to level 50, you have Raids and Trials to help give you some more XP.
I have already made a list of the dungeons with notes about the last boss. Please refer to them if you need to: Dungeon guides
When it comes to levelling up, its best to go to dungeons more than once once you are past lv 30. You can level up pretty easy from lv 1~29 because you get a lot of XP and might go up two levels when you are there. Yet, past lv 50-70, you will have to go to a dungeon around 4 times to level up.
These will give you a good boost of XP as well as help change things up instead of going to dungeons all the time. Some are worth doing a friend so you can work together to complete them. You will get bonuses for speed and difficulty.
To get the most XP for your level, you will need to find where the fates and levequests are that are for or close to your level. I will be making a guide of where to find them according to the levels.
These are unlocked once you have reached level 50. But by doing raids, you gain a lot of XP just from one run. I personally like going to Alliance raids more than full party raids. Also because more people tend to queue for Alliance raids more than full party raids. So it saves you from having to wait around. Especially if you plan to go to the binding coils, They are at level 50 and no-one is interested in going at the moment.
If you do plan on going Alliance raids, have fun! If you are Alliance B, you are the main party of the alliance, so Tanks in Alliance B will lead the whole Alliance into battle. This may take some getting use to, but after you have done it once, you can go back and practise (says the person who has only tanked an Alliance raid once, ended up in Alliance B and has not returned back since).
You biggest boost are registering for roulette’s. They are available once you have reached level 20 starting with Levelling Roulette. These are available daily, so you can go to them regularly. Also, you can gain not only bonus xp if you are above the dungeons levels to help match the XP to your current level, but you can collect tomestones to collect the highest gear for levels 50, 60 and 70.
The higher level you get, the more roulette’s there are to choose from. So I suggest you try to doing them every day if you want to level up quickly.
6. Beast Quests
Through out the game, there are beast tribes that give an allowance of 3 quests per day to help give you more of a boost. There is one exception that I have found so far, With Sylphs, you can get 3 quests from 3 different Sylphs, but that will take 9 of your daily allowed quests. Even though ARR alone has 5 beast tribes alone, you only have an allowance of 12 quests. So you are forced to choose which ones you want to do each day.
Once you have got the hang on where to go to help level up quickly, you can level up pretty quickly. I managed to level up a Samurai from level 52 to level 70 within a week. Although, that was during Spring vacation so I had a lot of time to level up. The only downside to levelling in Stormblood is that you get the most XP boost from just going to the Stormblood dungeons. I have been going to the dungeons 4 to 5 times to just go up one level. But on the plus side, there are still a lot of people waiting to go to Stormblood dungeons so the wait times are not as bad as if waiting to go a Heavensward dungeon.
So get out there, and enjoy levelling!